// Search-Block, based off search-block.txt from the scenario "Bahssikava" by Kelandon. 
// Basically, takes that script and strips it down to basics. Memory cells aren't needed,
// since I can handle SDFS in the town script.
// By Nikki Jeffery

// Memory Cells - 
//   0 - This is the state in the town script that is called when the item is used.

beginterrainscript; 

variables;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;
	run_town_script(get_memory_cell(0));
break;
	
beginstate BLOCK_MOVE_STATE;
	run_town_script(get_memory_cell(0));
break;
